Using gaming technologies to aid the educational process of dyslexic children in primary schools in Saudi Arabia

Using gaming technologies to aid the educational process of dyslexic children in primary schools in Saudi Arabia

Order Description
Look at
• What are the symptoms of dyslexia
• What the current problems dyslexic children are having in schools – when communicating / writing/ reading
• How dyslexia is currently dealt with in schools
• How can gaming methods/ multimedia help these children (look at previous research conducted)

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• Look at the Saudi culture- do they support games for teaching

• Kids indulge in games so they are resistance to this- look at ways to avoid this resistance it could come from teachers or parents (they play a lot at home you also
want them to play in school Is Culture in Saudi closed minded)

• Look at ways to introduce/ design games that aid in learning and are not addictive (stakeholders accept it teachers school parents)

• Look at stakeholders that influence it (teachers parents policy makers in school policy makers in Saudi government)

• Look at the current Saudi curriculum and how it is currently taught

• How can gaming methods be introduced into the Saudi curriculum and what benefits it could bring