Online Games, Play and Gamification

Task: Address ONE of the following topics using ONE game of your choice as the key example:

  1. “In-game marketing and product placement distracts from the immersive experience of
    gameplay.” Agree or Disagree. Justify your answer.
  2. “Games convey, contain, and deploy cultural ideas about gender.” Agree or Disagree. Justify
    your answer.
  3. “There is a clear distinction between ‘casual’ and ‘serious’ games and gamers.” Agree or
    Disagree. Justify your answer.
  4. “Mobile games transform how physical space is experienced.” Agree or Disagree. Justify your
    answer.

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