From this perspective, a game such as Custer’s Revenge – which, if the player succeeds in meeting its challenges, allows him to rape a tied-up Native American woman – is to be ethically rejected. We learn nothing in playing the game, that is, that helps us flourish as moral beings – specifically, by way of cultivating specific habits and virtues, including the better practice of phronēsis or practical wisdom. Similar arguments would seem to hold for games such as RapeLay.
Recall that this does not mean for Sicart that all games involving violence, including rape, are necessarily beyond the pale: rather, we have seen him defend violent games such as Grand Theft Auto and Super Columbine Massacre RPG!, as such games can foster the practice of phronēsis or practical wisdom.